When an item is inside the glove, an image of the item appears as a simple, stitched pattern on the back of each glove. If you roll a success on the triggering attempt, you get a critical success instead (if you roll a critical failure, you get a failure instead). Hammer You can also knock the target 5 feet away from you. If a suit of armor has any Runes, it has the invested trait, requiring you to invest it to get its magical benefits. The process to Craft a scroll is much like that to Craft any other magic item. When you cast a Scrying spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. This 1-foot-long, gold-tipped Rod glows after it’s struck on a hard surface. Your features become striking and your voice becomes musical and commanding, though facts and figures become hazy for you and emotion clouds your ability to reason. Activate [one-action] command; Frequency once per day; Effect The armor sprouts glowing wings that grant you a fly Speed of 30 feet. Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. Craft Requirements Supply one casting of sleep. Activate (10 minutes) Interact; Frequency once per day; Effect The rolled-up tent expands into a spacious yurt complete with a fire pit, 10 bedrolls, various cooking utensils, and basic food and water. The bomb, elixir, and poison traits indicate special categories of alchemical items. Usage worn collar (companion) and worn bracelet (you); Bulk 1. The elixir of rejuvenation restores a creature to full health and eradicates toxins affecting it. Many types grant an item bonus to attack rolls. The broom moves at a fly Speed of 20 feet. This lasts for up to 1 minute, as long as you continue to Sustain the Activation. Weapons made from Precious materials are better able to harm certain creatures, and armor of these materials provides enhanced protection. You can Sustain the Activation. If the slippers are left unattended for a while, they tend to attract spiders that nest inside. You must replace any required material component for that spell with a somatic component. Type 1st-level spell; Level 5; Price 160 gp; Type 2nd-level spell; Level 7; Price 360 gp; Type 3rd-level spell; Level 9; Price 700 gp; Type 4th-level spell; Level 11; Price 1,400 gp; Type 5th-level spell; Level 13; Price 3,000 gp; Type 6th-level spell; Level 15; Price 6,500 gp; Type 7th-level spell; Level 17; Price 15,000 gp; Type 8th-level spell; Level 19; Price 40,000 gp. Activate [one-action] command; Effect You swear an oath to destroy one creature you can see. This high-grade silver buckler (Hardness 6, HP 24, BT 12) is polished to a mirrorlike sheen. The spines are +1 Striking shield spikes. Service coordinated/approved substitute is acceptable. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. A creature can uncover the ruse by succeeding at a DC 17 Perception check, but only if it uses a Seek action to specifically examine the snake oil’s effects. Holy water deals 1d6 good damage and 1 good splash damage. When activated explosive ammunition hits a target, the missile explodes in a 10-foot burst, dealing 6d6 fire damage to each creature in the area (including the target). Standard-grade items can be used to create magic items of up to 15th level and can hold Runes of up to 15th level. If an item requires you to spend actions to Sustain an Activation and one of those actions is disrupted, the item’s effect ends. You can Interact with the bag of holding to put items in or remove them just like a mundane sack. On a failure, the stone permanently turns into a dull gray aeon stone. If you can buy a formula for a +1 weapon potency then you can probably just buy a +1 potency rune from someone in town, thus saving the 4 days and paying the same amount (without paying for the formula). In creature form, the figurine has the minion trait. This condition can’t be removed in any way until you remove the robe. A suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental Runes. The first creature to enter the square must attempt a DC 26 Reflex save, with the following effects. This venom erodes its target’s defenses, aiding the spider in securing prey. If you’re also wearing boots of elvenkind, you can activate this ability twice per day. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders. You can Sustain the Activation just as you would be able to Sustain the Spell. This snare sends a powerful series of scything blades to slice through a creature entering the snare’s square, dealing 14d8 slashing damage (DC 31 basic Reflex). A subtle snare used in hunting or tracking, a signaling snare often consists of carefully prepared earth, piled sand or stones, specific arrangements of vegetation, and so forth. Any creature that fails is deafened for 1 round, or 1 hour on a critical failure. Crafting a Wand For the most part, the process to Craft a wand is like that to Craft any other magic item. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. As with the spell, a critical hit on the attack roll causes the target’s saving throw outcome to be one degree worse. Activate (1 minute) command, envision, Interact; Effect You place the miniature theater on the ground, filling it with any set dressing and up to six figures you choose. Attempt a DC 45 Survival check. Craft Requirements The initial raw materials must include 1,600 gp of adamantine. The second compartment has no lining. | Starjammer SRD A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. Upon drinking it, you gain the effects of a 2nd-level invisibility spell. If it’s an item like a staff, which can be used for many spells, the icon is omitted, and you must refer to each spell to determine which actions you must spend to Activate the Item to cast it. This long, hollow proboscis is harvested from the notorious bloodseeker beast and drips a trickle of blood. If an item lists “Cast a Spell” after “Activate,” the activation requires you to use the Cast a Spell activity to Activate the Item. The duration of that activation continues until the end of your next turn. This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or Runes. Type shock; Level 8; Price 500 gp; Type greater shock; Level 15; Price 6,500 gp. The bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes. When you activate this resin-strengthened viper skull, you make an Attack of Opportunity against the triggering creature. This dusty coat is made of mangy brown-and-gray coyote fur. When you invest the diadem, you either increase your Intelligence score by 2 or increase it to 18, whichever would give you a higher score. Type armbands of athleticism; Level 9; Price 645 gp; Type greater armbands of athleticism; Level 17; Price 13,000 gp. Type high-grade cold iron armor; Level 18; Price 20,000 gp + 2,000 gp per Bulk; Craft Requirements The initial raw materials must include cold iron worth at least 10,000 gp + 1,000 gp per Bulk. When a prepared spellcaster prepares a staff, they can expend a spell slot to add a number of charges to the staff equal to the level of the spell. Drinking this silver potion grants you the effects of haste for 1 minute. This ammunition has the benefits of the ghost touch property Rune and can fly through any obstacle except those that can block incorporeal creatures or effects. Type invisibility; Level 8; Price 500 gp; Type greater invisibility; Level 10; Price 1,000 gp. You gain a +3 item bonus to attack rolls. You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The Usage entry for a poison indicates the number of hands needed for a typical means of application, but the GM might determine that using poisons in other ways functions differently. Alchemists can infuse reagents with some of their own essence, allowing them to efficiently create short-lived alchemical items at no monetary cost. You can apply the stone’s quicksilver to an infused true elixir of life using an Interact action. Use your spell attack roll and spell DC when Casting a Spell from a staff. Type major staff of Healing; Level 12; Price 1,800 gp. If you deal sneak attack damage to the creature, you also deal 1d4 persistent bleed damage. Type standard; Level 5; Price 125 gp; Type greater; Level 11; Price 1,250 gp. If you don’t have an item invested, these abilities don’t work. The resonant power allows you to cast comprehend language as an occult innate spell once per day. Any worn companion item needs to be invested. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. You can etch only one Rune at a time. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack. Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone. The magic armor stat block lists the Price and attributes of the most common armors you can make with fundamental Runes. Unless stated otherwise, creating items of 9th level and higher requires you to have the master proficiency rank in Crafting, and items of 16th level and higher require legendary Crafting. If an item with this trait is activated on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a DC 3 flat check each day; on a failure, the structure begins to sink or collapse. Drinking this dull-black liquid makes you undetectable to divinations. The shield takes any remaining damage. Properly harvested and preserved, the poison from a wyvern’s sting is effective and direct. If you are afflicted with lycanthropy and survive stage 3 of wolfsbane, you’re immediately cured of the lycanthropy. This ornate collar of intertwined leather strips of contrasting colors is paired with a bracelet of a similar construction. Below are 2 charts of the number of critical failures and lost SP by percentage, Remember, this only counts the number of critical failures, and doesn't include the number of failures. Drinking this elixir counts as setting up a disguise to Impersonate. Choose one skill in which you are trained; for the duration, you become untrained in that skill. The target and all creatures in adjacent squares must attempt a DC 26 Reflex save, as the snare deals damage equal to three times the direct hit damage from one of the component bombs (for example, 6d6 electricity damage from bottled Lightning) with no splash damage or other effects. This long, plain, leaden Rod can disrupt magic. If you find a scroll, you can try to figure out what spell it contains. However, your companion needs to invest it rather than you doing so. The Usage entry indicates the type or types of items a Rune can be etched into, such as “etched onto a weapon.”. Some items can be activated only a limited number of times per day, as described in the items. When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +5-foot item bonus to its land Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. You take a –2 penalty to Fortitude saves. If you don’t want to wear armor, or you’re trained in only unarmored defense, you can wear either explorer’s clothing or bracers of armor. A mithral weapon is 1 Bulk Lighter than normal (or Light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk). This miniature iron cudgel is typically affixed to a weapon by an iron chain. When you activate the gem, you make an Intimidating Strike, as the fighter feat. If you don’t spend this Focus Point by the end of this turn, it is lost. You gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute. Concentrated sap of stinging weeds makes an effective toxin. When using this apparatus, you gain a +3 item bonus to Crafting checks to Craft, Earn Income, and Repair, and you reduce the minimum time required to Craft an item to 1 day. Activate 1 minute (command, envision, Interact); Frequency once per hour; Effect The crystal ball casts clairvoyance to your specifications. These tools appear in your hand and fold back into the ring if they would leave your possession. Activate [free-action] envision; Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast an order spell. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic. The shield functions as a spellguard shield (see below) that can also reflect spells. (If an enemy rolls a critical success at an attack against you and you force the attacker to reroll that critical success, that critical success does not recharge the mail of luck.) A faint mist emanates from your skin, making you concealed for the listed duration. A dragonslayer’s shield is a steel shield covered with dragonhide from a certain type of dragon, which distinguishes each shield from the others. Craft Requirements You have a spellcasting class feature with the arcane tradition. Inhaled: An inhaled poison is activated by unleashing it from its container. Close. Consumables includes the following subcategories, with any special rules appearing at the start of the section. Creatures in the area must attempt a DC 37 basic Reflex saving throw. When you create an alarm snare, you designate a range between 100 to 500 feet at which it can be heard. Casting a Spell from a scroll requires holding the scroll in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. Activate [two-actions] command, Interact; Frequency once per day; Effect You can either transform the cloak into bat-like wings that grant you a fly Speed of 30 feet for 10 minutes, or have the cloak turn you into a bat by casting a 4th-level pest form spell on you. When the portal is used, or at the start of your next turn if it hasn’t been used, 612 the compartment closes automatically and can’t be unfolded until the next day. Activate [one-action] Interact; Requirements You are an expert in Thievery. If anyone tries to overcharge a wand when it’s already been overcharged that day, the wand is automatically destroyed (even if it had been repaired) and no spell is cast. This twisted and grim-looking staff is adorned with hideous skull and bone motifs. The shaft of this arrow is covered in fine green scales, and its iron head comes to a pair of points almost like fangs. Penalties to your Speed (including those from your armor) apply before halving. The bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour. The chime can be activated 10 times before it cracks and becomes useless. When a character creates consumable items, they can make them in batches of four, as described in the Craft activity. An alchemical substance applied to one end of this tiny wooden stick ignites when struck against a rough surface. Activate [one-action] command, Interact; Effect Speaking “stream,” you cause water to pour out at a rate of 1 gallon per round. Scrying is DC 41 and gives you the benefits of true seeing for anything you watch through it. Type healer’s gloves; Level 4; Price 80 gp; Type greater healer’s gloves; Level 9; Price 700 gp. When you apply this oil to armor, the creature wearing the armor becomes immune to all spells, effects of magic items (the wearer’s and those of others), and effects with the magical trait for 1 minute. Some items produce their effects only when used properly in the moment. While you’re wielding the mattock of the titans, you gain a +3 item bonus to Athletics checks. The difficult of the Skill DC is set by the GM and no further guidance is set. You gain resistance 10 to the specified damage type. For hgher level items you could easily make the argument that someone might have the formula, but might not have the item itself already created. Benefit(s) You gain an item bonus to Acrobatics checks, Stealth checks, Thievery checks, Reflex saves, and ranged attack rolls, and you gain the listed status bonus to your Speed. If thrown without being activated, it wobbles in the air and fails to strike true. When a creature enters the square, spines covered in numerous jagged thorns protrude out to stab it, dealing 8d8 piercing damage and 2d8 persistent bleed damage. Rune-etched armor and weapons have the same Bulk and general characteristics as the non-magical version unless noted otherwise. ... while the quick … You gain a +2 item bonus to attack rolls. The bomb deals 2d8 fire damage, 2 persistent fire damage, and 2 fire splash damage. Type low-grade cold iron armor; Level 5; Price 140 gp + 14 gp per Bulk; Craft Requirements The initial raw materials must include cold iron worth at least 70 sp + 7 sp per Bulk. Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. If the broom carries a rider, this activation lasts until 4 hours pass (typically 16 miles of travel), the broom reaches its destination, or you Dismiss the activation. A thunderstone deals the listed Sonic damage and Sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. So to craft the item with no failures they would have a .9558 chance of success, or 5% chance. The creature must attempt a DC 31 basic Reflex saving throw. Gear for Wild Shape Druids. This small brass pin is in the shape of a monkey climbing a tree. A spell-storing Rune creates a reservoir of eldritch energy within the etched weapon. A creature hit by an activated stone bullet is subject to the effects of a 6th-level flesh to stone spell (DC 34). At the end of your turn each round, the weapon can Fly up to its fly Speed of 40 feet, and then can either Fly again or Strike one creature within its reach. If the charges aren’t used within 24 hours, they’re lost, and preparing the staff anew removes any charges previously stored in it. This small silver skeleton key can be pinned to armor or a sleeve. Because you’re the one Casting the Spell, use your spell attack roll and spell DC. For example, if you threw a lesser acid flask and hit your target, that creature would take 1d6 persistent acid damage and 1 acid splash damage. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. This releases a 30-foot?burst magical explosion centered on the staff. Activate [free-action] Interact; Trigger You attack an adjacent creature and haven’t rolled your attack roll; Requirements You’re a master in Intimidation. For the next hour, the weapon or ammunition counts as silver instead of its normal Precious material (such as cold iron) for any physical damage it deals. 6. This cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. This essentially removes the need to craft the items at all. 1 month ago. The item bonus is +2, and the darkvision lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first. Some specific categories of item have special traits—such as elixir or scroll—described in their sections. This leather collar’s worn and almost threadbare look belies its magical nature. If you’re wearing a cloak of elvenkind, you also gain a +5-foot status bonus to your land Speed until the end of your turn. You can’t reduce your sickened condition while affected. Failure The foe takes full damage and is buffeted by winds for 1 round, taking a –2 circumstance penalty to ranged attack rolls and a –10-foot circumstance penalty to its fly Speed. The cloak allows you to cast the ghost sound cantrip as an arcane innate spell. Finally, crafting higher-level items requires greater proficiency in Crafting. If any spell with the Light trait is cast on you or your square while you are wearing the robe, you are blinded for a number of rounds equal to the spell’s level unless you succeed at a Fortitude save against the spell’s DC. Usage varies by weapon; Bulk varies by weapon Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey. 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